Oliver Morgan

Artist, Programmer & Designer

Milkshake Rush!
'You play as Cherry Shake, the daughter of a famous Milkshake Master looking to make her own name and take the milkshake world by storm!'

Built in Unity, in 8 Weeks for Dare to be Digital 2013

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Unity Web Player Demo
Eye of Foresight
A Dota 2 ward, themed for the Hero Death Prophet.

Steam Workshop link
Armor of Echoes
A set for Rubick, a Dota 2 Hero.

Steam Workshop link
Deepwood Lynx
A replacement mount for Mirana, a hero in Dota 2. Up for user voting on the Steam Workshop where it is currently rated 5 stars with almost 1.5k votes. Steam Workshop link

Featured in DotaCinema's weekly Dota 2 Workshop top 5.
Pyromancer's Mask
An item for Team Fortress 2, offically added to and sold through the game on December 17, 2010. More information is available on the offical TF2 wiki entry.
Tunnel Vision
Goggles for Meepo, a hero in Dota 2. Steam Workshop link
Timekeeper
A Flash game prototype for a university project to build a game around the theme of time travel. Programmed in AS2.

Features music by Red Invader
Scrolling Prototype
A Flash prototype showing pathfinding around a huge, scrollable map.
Ghost
Major university project to build a game prototype. Built from scratch in XNA, all code and assets by myself.

'Ghost is a 3d, third person, pirate themed puzzle-action game. Players take control of a young pirate girl who has the power to become a ghost whenever she dies. As a ghost players gain extra powers; such as the ability to possess enemies and a healing power that allow her to resurrect. With the help of these powers and more, players must progress forwards; solving puzzles and overcoming impossible odds on their quest for treasure.'
Shadow Giant
University project. Concept art of a shadowy giant attacking the hero as part of a pitch for the concept game 'Night Watch'.
Castle
University project. Concept art of a castle surrounded by shadow as part of a pitch for the concept game 'Night Watch'.
Na`Vi Couriers
A weasel and raven courier for e-Sports organization Natus Vincere, produced in a very short time frame to potentially be used at the Dota 2 tournament, The International 2012. Based on provided concept art. Modeled, textured, rigged, animated and compiled in ~10 days.

YouTube showcase video
Brute
Concept art of a brute as part of a pitch for the game 'Guardian', an entry for Dare to be Digital 2012.
A* Pathfinding
A* pathfinding built in Flash using AS2, slowed down deliberatly in order to see the steps being taken.
Fire Mage
Concept art of a primitive fire mage as part of a pitch for the game 'Guardian', an entry for Dare to be Digital 2012.